Category Archives: rpg

American Auror template answers

A few sessions ago, I handed out a questionnaire to my group to help me define what my players were expecting from this campaign. I’d already thrown the idea out to them with my pitch summary (“It’s Gangster Squad meets Harry Potter“) and knew they liked my ideas so far. I gave it some time […]

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Also posted in American Auror

The Art of the Double-Tap

I’m currently writing the American Auror campaign plots and I’m structuring it using a method I’ve used in the past to write long campaigns which I call The Double-Tap. I’m not going to take you through the plot build-up of American Auror, but I’ll walk you through another campaign where I’ve used the double-tap to […]

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Also posted in American Auror

Uncle Dungeoning Ma’att – #3 The Wizard’s Sleeve

Success, nephew! I have my first proof that dungeons may not be spawned by the Dungeon Land itself for the sole amusement of adventurers! Now, I know what you’re thinking, one dungeon does not constitute proof of the whole, but nephew! What a dungeon!

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Also posted in dungeoning ma'att, maps

American Auror

Recently, I watched the Gangster Squad trailer and thought, “that looks like a fun setting for an RPG campaign – but what it’s really missing is magic.” It was a stupid idea, but exactly the kind of stupid idea that could eventually lead to something awesome. Somewhere in the back of my head, the part […]

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Also posted in American Auror

The Myth of the Fake Geek Girl

This is kind of ranty, so if that’s not your bag you don’t have to read on. Last night, someone I follow on G+ made a flame bait post about fake geek girls. He prefaced with a girl in a snazzy costume and a snarky comment about how this fake geek girl, with her awesome […]

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Also posted in rants

Uncle Dungeoning Ma’att – #2 The Green Ravine

“Until now, you have seen standard dungeons,” Ferguson said over breakfast. I had to admit it was true, but couldn’t see how it could be otherwise. “Today, I will show you a dungeon that could only have been made by the natural evolution of Dungeon Land, made by the movements of a mountain.” “A cave?” […]

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Also posted in dungeoning ma'att, maps

Uncle Dungeoning Ma’att – #1 The Temple of Shadow

Nephew, I have done it! I have explored my first dungeon! And, although I found it exhilarating, I was left with more questions than when I went in.

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Also posted in dungeoning ma'att, maps

Uncle Dungeoning Ma’att – #0 Intro

I love dungeon crawls, always have. Used to be, a dungeon could pop up anywhere – under an old ruin, randomly stuck a sewer under the city, underneath a wizard’s tower. A few boxy rooms, rectangular hallways and some squiggly cavern portions were all you needed to map. Throw in a few orcs and a […]

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Also posted in dungeoning ma'att, maps

Galilee, wild west town

A couple years ago, a game developer I’d been chatting with occasionally on Twitter put out a call for a map maker to build some maps for a con game for him. After a bit of him not getting any takers, I decided to volunteer. I’d been playing with different map techniques in my own […]

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Also posted in maps

Cannon Fodder Fighters

Here’s a handful of fighters I used in my fantasy campaign. I originally created them when the players visited a militarized area of Amity and I needed a couple dozen uniformed, armed guards. I’ve since used them in other settings, just color shifting them and messing with the logos on their chest. The players always […]

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Also posted in minis