Category Archives: American Auror

Intrigue, Part 1

One of the hardest things I’ve had to deal with so far in plotting out American Auror is in keeping the individual adventures intriguing. I’ve got plenty of story ideas at the campaign level, but I realized quickly that my normal adventure style of starting a bad event in motion and then letting the party […]

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American Auror template answers

A few sessions ago, I handed out a questionnaire to my group to help me define what my players were expecting from this campaign. I’d already thrown the idea out to them with my pitch summary (“It’s Gangster Squad meets Harry Potter“) and knew they liked my ideas so far. I gave it some time […]

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The Art of the Double-Tap

I’m currently writing the American Auror campaign plots and I’m structuring it using a method I’ve used in the past to write long campaigns which I call The Double-Tap. I’m not going to take you through the plot build-up of American Auror, but I’ll walk you through another campaign where I’ve used the double-tap to […]

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American Auror

Recently, I watched the Gangster Squad trailer and thought, “that looks like a fun setting for an RPG campaign – but what it’s really missing is magic.” It was a stupid idea, but exactly the kind of stupid idea that could eventually lead to something awesome. Somewhere in the back of my head, the part […]

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