Category Archives: rpg
Uncle Dungeoning Ma’att – #13 The City of the Dead
Being dead twice in as many hours can have an affect on a person. As I said before, nephew, the first experience had a profound impact on me, one which I wish to process further before commenting on. My second experience, which I had as I was pulled down under the mountain, bouncing along the […]
Campaign idea I’ll never use – Mystery Sentai
The characters are local civil servants of various types who work in an office building on the edge of town. It’s ancient, few people work there, and there’s constant wonder that it hasn’t been closed down to save money. Then, one day, they’re in a garage area that nobody goes to and suddenly a door […]
Campaign idea I’ll never use – Elementary, Dear Data
The players are asked to restat one of their favorite previous characters and email the GM with a small bio and a bit about where the character was when last they left them. At the start of game play, all players hand their character sheet and bio to the person to their left.
Campaign idea I’ll never use – Praying to the wrong gods
The gods are back, and they’re wrecking shit.
Uncle Dungeoning Ma’att – #12 The Warren
As a man of science, I find myself, more often than not, on the side of rational behavior and not following the footsteps of men more prone to foolhardy actions. In short, nephew, left to my own devices I would choose cowardice over heroism every time. However, despite my enlarged sense of self preservation, even […]
Campaign idea I’ll never use – Moonbillies
Geo-political conflict causes Earth to lose contact with its moon colonies.
Campaign idea I’ll never use – A Little Peace and Quiet
The characters can stop time because of science.
Campaign idea I’ll never use – The Lost Treasure
The party are looking for a lost island ruin. They discover that one man actually visited the ruins and can tell them exactly where it is – the only problem is that he’s a scurvy pirate scallywag known for his drunken rages, but equally known for his detailed diary.
Campaign idea I’ll never use – Time Tourists
The characters are “time tourists”, they travel back in time with “tethers” that let them observe, but not interact with the past, so they’re in no real danger from disease, dinosaurs, Sir Guy, etc…
Uncle Dungeoning Ma’att – #11 Agaricus, Lair of the Ants
Another week, nephew, another lesson in the life of an adventurer. If there is one bit of advice I hope for you to take away from these letters of mine, let it be this – when an adventurer says that a road is “well-traveled and secure”, what he actually means is that the road is […]