Author Archives: steveo

Uncle Dungeoning Ma’att – #9 Sturdyrock

When a tavern patron begins a conversation with, “do you want to see something really wild?” one need not think too hard to realize where that conversation might lead and excusing one’s self from the table is typically the best course of action. And yet, that’s exactly what I did not do when I found […]

Posted in dungeoning ma'att, maps, rpg | 1 Comment

Thoughts on The Last of Us

The Last of Us is, in my opinion, the best console game of this generation. The fact that it’s still riddled with flaws highlights the issues I have with the current generation of console games.

Posted in Uncategorized | Leave a comment

Uncle Dungeoning Ma’att – #8 Bridgebelly

After my last adventure, I sought a few days’ refuge to collect my thoughts, with the notion of further exploring the underground of our world being the furthest concern weighing on my mind. We’d heard talk of an excellent weaponsmith working out of the town on the other side of the pass and I decided […]

Posted in dungeoning ma'att, maps, rpg | Leave a comment

Uncle Dungeoning Ma’att – #7 The Haunted Cistern

I suppose, in hindsight, I was bound to stumble into an area where I was ill-equipped to tread. I must admit, however, that the possibility seemed always remote, and I was little prepared for it when it happened thanks to my own lack of foresight. I’m surprised to find myself saying as much, but were […]

Posted in dungeoning ma'att, maps, rpg | 2 Comments

Uncle Dungeoning Ma’att – #6 The Nu Chi Compound

Well, Nephew. Perhaps after reading my latest adventure, you’ll begin to believe me that the dungeons are more than simply constructs doodled onto the paper of our world by all-seeing gods who play games with dice and men’s lives. I’ve been to a dungeon that was created by the hands of men and, this time, […]

Posted in dungeoning ma'att, maps, rpg | 1 Comment

Introducing Generala

A while back, I got the idea in my head that I would write a stripped down dungeon bashing RPG system and run a game using it. I first thought about basing it on an adapted version of Jeff Dee’s TWERPS system; this was after I had unpacked some of my gaming stuff and found […]

Posted in Uncategorized | 4 Comments

V’Tor’s Altar

Matt Jackson posted a little contest on G+ to flesh out one of his maps into an adventure. Despite my best efforts, I got inspired.

Posted in maps, rpg | Leave a comment

Uncle Dungeoning Ma’att – #5 Shadowhome

Nephew, I received your last letter and must admit that your defense of Dungeon Land dogma is most distubring to me, as I believed you, among all my relatives, to be the most open minded and willing to consider the possibilities. Common wisdom states that dungeons spring forth from the land wholly formed and ready […]

Posted in dungeoning ma'att, maps, rpg | Leave a comment

Uncle Dungeoning Ma’att – #4 The Marsh Mines

Nephew, if I’d ever convinced myself that I could take on the professional adventuring life myself, the events of the past two weeks would have convinced me of my error. However, if I had to suffer to get here, then the reward was all the sweeter. Ferguson has taken me to an ancient dungeon, one […]

Posted in dungeoning ma'att, maps, rpg | 1 Comment

American Auror template answers

A few sessions ago, I handed out a questionnaire to my group to help me define what my players were expecting from this campaign. I’d already thrown the idea out to them with my pitch summary (“It’s Gangster Squad meets Harry Potter“) and knew they liked my ideas so far. I gave it some time […]

Posted in American Auror, rpg | 1 Comment