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Dynamo Updated

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I've been distracted lately in working on Dynamo, which is the system I developed for NaGaDeMon. Like GENERALA before it, it's kind of taken on a life of it's own once people started playing it. Originally, the Dynamo rules document was a two-page slapdash thing that introduced character creation and the basics of game play. Unfortunately, while that was fun to put together, unless your game consists almost entirely of players telling each other stories that short of a document doesn't cover enough. There were a few topics that people who played with the brief rules wanted clarification on.

What were my thoughts on just punching someone without using a power? How many points should GM's spend on villains and minions? When do defeated characters get to rejoin the game?

Unfortunately, these are important questions for the kind of game I've written.

So I've gone back to the drawing board and, returning to the golden age inspirations I called on before, I redesigned and expanded the rules document. I've padded out the text to get away from the vague hand-waving and include some actual rulings on different behaviors. It's still a pretty lite system, but I think it's more solid and playable now.

I'll move the document over to my games page when I find the time to do the artwork up proper.

 

In the meantime, you can download the post-Beta Dynamo PDF here.

 

Be sure to drop me a note here or on G+ if you dig the system.


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