Category Archives: rpg
Introducing Suburban Robot Games
Because I was asked, I’ve gone ahead and finished my games page. Right now, only my three public games are on there, but I’ll be updating the page as I add projects like Dynamo to it. And, since I’ve already got the business license for the name, I’ve decided to go with Suburban Robot Games […]
The End of Dynamo
So that’s it, NaGaDeMon is over and Dynamo went without getting the last few playtests in that I wanted to run. I’ve finished up the game document anyway, minus a few of the narrative items that I wanted to test out and don’t feel comfortable including without making sure they work. Here’s the game document […]
Campaign idea I’ll never use – The Dragon Hunters
The party are looking to make their fortune in the lucrative arena of dragon hunting. Notables in the kingdom pay handsomely to dine on dragon tongue and dragon eggs at their fetes, and a whole subculture of professional dragon hunters has sprung up, although the life expectancy in that line of work is short to […]
Campaign idea I’ll never use – Voices from a Distant Star
The characters are all employees at a mining colony at the furthest periphery of Humanity’s galactic reach. One day, a message comes in from Earth – top priority.
Dynamo Playtest
Dynamo playtested extremely well last night. I ran the group through a pretty basic interrupted job / track down interrupters / uncover villainous plot adventure format and the system was more than adequate to the task. Early on there was some questioning about the points system – if I can dump all my points into […]
First Playtest Scheduled!
Tonight we’re ready for the first playtest of Dynamo!
Dynamo Classes
Yesterday, I’d planned on taking Dynamo to gaming and doing a play test. By yesterday afternoon, however, it was clear that all I’d really had in cohesive form was a set of mechanics. Character creation was lacking as I’ve still not completely defined what the characters are actually supposed to be. Although we didn’t play, […]
NaGaDeMon begins
Now that my 25 hour Game-a-thon for Children’s Hospitals is over, I can get about the business of writing down and developing my ideas for my National Game Design Month entry – DYNAMO I’ve developed a recent fondness for “loose”, rules-light systems like Daniel Bayn’s WuShu, and I’ve always enjoyed analyzing genre stories and breaking […]
Campaign idea I’ll never use – Castle Senex
The party are in the employ Lord Crawley, the latest in a long line of decreasingly wealthy lords to take possession of Castle Senex. The castle has seen better days. In fact, the castle is renown for its better days.
On GM Feedback
I’m catching up on episodes of Fear the Boot and just went through Episode 314, their GM Feedback episode. Asking for feedback after a game is an extremely valuable tool regardless of how long you’ve been running games. You will (should) always be trying new things, there will always be new players, things will always […]