Category Archives: rpg

Introducing Suburban Robot Games

Because I was asked, I’ve gone ahead and finished my games page. Right now, only my three public games are on there, but I’ll be updating the page as I add projects like Dynamo to it. And, since I’ve already got the business license for the name, I’ve decided to go with Suburban Robot Games […]

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The End of Dynamo

So that’s it, NaGaDeMon is over and Dynamo went without getting the last few playtests in that I wanted to run. I’ve finished up the game document anyway, minus a few of the narrative items that I wanted to test out and don’t feel comfortable including without making sure they work. Here’s the game document […]

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Also posted in nagademon

Campaign idea I’ll never use – The Dragon Hunters

The party are looking to make their fortune in the lucrative arena of dragon hunting. Notables in the kingdom pay handsomely to dine on dragon tongue and dragon eggs at their fetes, and a whole subculture of professional dragon hunters has sprung up, although the life expectancy in that line of work is short to […]

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Also posted in Adventure Ideas

Campaign idea I’ll never use – Voices from a Distant Star

The characters are all employees at a mining colony at the furthest periphery of Humanity’s galactic reach. One day, a message comes in from Earth – top priority.

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Also posted in Adventure Ideas

Dynamo Playtest

Dynamo playtested extremely well last night. I ran the group through a pretty basic interrupted job / track down interrupters / uncover villainous plot adventure format and the system was more than adequate to the task. Early on there was some questioning about the points system – if I can dump all my points into […]

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Also posted in nagademon

First Playtest Scheduled!

Tonight we’re ready for the first playtest of Dynamo!

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Also posted in nagademon

Dynamo Classes

Yesterday, I’d planned on taking Dynamo to gaming and doing a play test. By yesterday afternoon, however, it was clear that all I’d really had in cohesive form was a set of mechanics. Character creation was lacking as I’ve still not completely defined what the characters are actually supposed to be. Although we didn’t play, […]

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Also posted in nagademon

NaGaDeMon begins

Now that my 25 hour Game-a-thon for Children’s Hospitals is over, I can get about the business of writing down and developing my ideas for my National Game Design Month entry – DYNAMO I’ve developed a recent fondness for “loose”, rules-light systems like Daniel Bayn’s WuShu, and I’ve always enjoyed analyzing genre stories and breaking […]

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Also posted in nagademon

Campaign idea I’ll never use – Castle Senex

The party are in the employ Lord Crawley, the latest in a long line of decreasingly wealthy lords to take possession of Castle Senex. The castle has seen better days. In fact, the castle is renown for its better days.

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Also posted in Adventure Ideas

On GM Feedback

I’m catching up on episodes of Fear the Boot and just went through Episode 314, their GM Feedback episode. Asking for feedback after a game is an extremely valuable tool regardless of how long you’ve been running games. You will (should) always be trying new things, there will always be new players, things will always […]

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Also posted in rants