Author Archives: steveo

Dynamo Playtest

Dynamo playtested extremely well last night. I ran the group through a pretty basic interrupted job / track down interrupters / uncover villainous plot adventure format and the system was more than adequate to the task. Early on there was some questioning about the points system – if I can dump all my points into […]

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First Playtest Scheduled!

Tonight we’re ready for the first playtest of Dynamo!

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Dynamo Setting

I’ve just decided, for no other reason than because I’m a fan of his, that the mass power event of Dynamo will be based loosely on A.C. Doyle’s The Poison Belt.

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Dynamo Classes

Yesterday, I’d planned on taking Dynamo to gaming and doing a play test. By yesterday afternoon, however, it was clear that all I’d really had in cohesive form was a set of mechanics. Character creation was lacking as I’ve still not completely defined what the characters are actually supposed to be. Although we didn’t play, […]

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NaGaDeMon begins

Now that my 25 hour Game-a-thon for Children’s Hospitals is over, I can get about the business of writing down and developing my ideas for my National Game Design Month entry – DYNAMO I’ve developed a recent fondness for “loose”, rules-light systems like Daniel Bayn’s WuShu, and I’ve always enjoyed analyzing genre stories and breaking […]

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Campaign idea I’ll never use – Castle Senex

The party are in the employ Lord Crawley, the latest in a long line of decreasingly wealthy lords to take possession of Castle Senex. The castle has seen better days. In fact, the castle is renown for its better days.

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On GM Feedback

I’m catching up on episodes of Fear the Boot and just went through Episode 314, their GM Feedback episode. Asking for feedback after a game is an extremely valuable tool regardless of how long you’ve been running games. You will (should) always be trying new things, there will always be new players, things will always […]

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Exploitation Adventure Formula

So this week I’ve been working on a sequel to

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Uncle Dungeoning Ma’att – #10 Molotok, the Demon Forge

Sometimes, nephew, the events that move us around this world seem utterly, and dangerously beyond our control. It was this very feeling that weighed on me a week after our adventure in Petora as I sat in yet another inn staring at the necklace wrapped over my knuckles. The necklace had lost its glow, but […]

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GENERALA Released

Today I pulled the trigger on making the GENERALA web site live. GENERALA is a silly little dungeon-crawling RPG that I put together two years ago on a lark. It’s been mostly languishing since, a mostly forgotten side project. Then, earlier this year, I decided to release the game to the general public, again on […]

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