Author Archives: steveo
Uncle Dungeoning Ma’att – #12 The Warren
As a man of science, I find myself, more often than not, on the side of rational behavior and not following the footsteps of men more prone to foolhardy actions. In short, nephew, left to my own devices I would choose cowardice over heroism every time. However, despite my enlarged sense of self preservation, even […]
Campaign idea I’ll never use – Moonbillies
Geo-political conflict causes Earth to lose contact with its moon colonies.
Campaign idea I’ll never use – A Little Peace and Quiet
The characters can stop time because of science.
Campaign idea I’ll never use – The Lost Treasure
The party are looking for a lost island ruin. They discover that one man actually visited the ruins and can tell them exactly where it is – the only problem is that he’s a scurvy pirate scallywag known for his drunken rages, but equally known for his detailed diary.
Campaign idea I’ll never use – Time Tourists
The characters are “time tourists”, they travel back in time with “tethers” that let them observe, but not interact with the past, so they’re in no real danger from disease, dinosaurs, Sir Guy, etc…
Uncle Dungeoning Ma’att – #11 Agaricus, Lair of the Ants
Another week, nephew, another lesson in the life of an adventurer. If there is one bit of advice I hope for you to take away from these letters of mine, let it be this – when an adventurer says that a road is “well-traveled and secure”, what he actually means is that the road is […]
Introducing Suburban Robot Games
Because I was asked, I’ve gone ahead and finished my games page. Right now, only my three public games are on there, but I’ll be updating the page as I add projects like Dynamo to it. And, since I’ve already got the business license for the name, I’ve decided to go with Suburban Robot Games […]
The End of Dynamo
So that’s it, NaGaDeMon is over and Dynamo went without getting the last few playtests in that I wanted to run. I’ve finished up the game document anyway, minus a few of the narrative items that I wanted to test out and don’t feel comfortable including without making sure they work. Here’s the game document […]
Campaign idea I’ll never use – The Dragon Hunters
The party are looking to make their fortune in the lucrative arena of dragon hunting. Notables in the kingdom pay handsomely to dine on dragon tongue and dragon eggs at their fetes, and a whole subculture of professional dragon hunters has sprung up, although the life expectancy in that line of work is short to […]
Campaign idea I’ll never use – Voices from a Distant Star
The characters are all employees at a mining colony at the furthest periphery of Humanity’s galactic reach. One day, a message comes in from Earth – top priority.